An Ellison Research study found that churchgoers and pastors are not very familiar with video and computer games. Half of lay people are not informed and more than 70 percent of clergy are disengaged from that area of culture.
"Pastors need to be informed about whats out there in order to understand how the culture is influencing the people they are trying to reach," said Ellison Research President Ron Sellers.
But how relevant is too relevant especially when it involves killing?
Halo 3, for example, is rated M for mature audiences.
To justify whatever killing is involved by saying that its just pixels involved is an illusion, said Daniel R. Heimbach, a professor of Christian ethics at Southeastern Baptist Theological Seminary, according to The New York Times.
Still, Christian gamers online say "it's a way to fellowship."
And others call it a fishing hook.
"Teens are our fish," Gregg Barbour, youth minister of Colorado Community Church in the Englewood area of Denver, told the Times. "So weve become creative in baiting our hooks."
Since the Sept. 25 launch of Halo 3, more than 2.7 million people have logged on to Microsoft's online service, Xbox Live, to collectively play 40 million hours of "Halo 3" with other gamers, Microsoft reported.
In the game's first 24 hours on sale in the United States, sales hit $170 million, the company added.








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