The Legend of Zelda A Link Between Worlds is Not a 'Traditional' Game, Says Producer

The Legend of Zelda: A Link Between Worlds is in development for the Wii U and is looking to be another blockbuster entry into Nintendo's beloved franchise.

Not to be confused with The Legend of Zelda Wind Waker HD remake, the new game is "going well," according to an interview with series producer Eiji Aonuma in 4Gamer.

The Wii U's predecessor, the Wii, launched with a very well received Zelda game, Twilight Princess and then came to a close with another one, Skyward Sword. For the Gamecube, the star game was Wind Waker.

Nintendo always seems to turn it up a notch when it comes to their fan favorite Link's video game adventures. This will be the first game in the franchise to be made specifically in HD, and also made to utilize the Wii U's GamePad.

"Travelling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt," he added.

Aonuma was recently quoted as saying he was tired of the Zelda series. He clarified his statements in the interview.

"When I say I'm tired, I'm not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," Aonuma responded. "While on the subject, in regard to how we've always done things the traditional way until now: 'Why does it have to be traditional?' That's the question I've been asking myself. If we don't change that, we can't make something new."

This next series, out on the 3DS and Wii U, will adopt the new vision for the franchise, reports Digital Spy.

"We're slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," he continued. "However, this brings us to the topic, 'Exactly what is The Legend of Zelda about?' Something that is 'traditional' is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness."

He continued, "So, by no means, am I tired of it," Aonuma said. "Rather, the more we change it, the more I get fired up. Having someone think 'Huh? Is this Zelda?!' at first, then 'Oh, it is Zelda,' is what we're going for. Something that wouldn't make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn't even matter if Zelda is actually a princess, or not."