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Destiny Review, Gameplay Features, Latest Update: Mindblowing Gaming Basics 'Betrayed by Half-Baked Ideas,' Say Critics

Bungie's epic FPS video game Destiny finally came out for Playstation 3, Playstation 4, Xbox 360, and Xbox One last week. Claiming to be the "most successful new gaming franchise launch of all time," Activision reportedly shipped $500 million worth of products to retail stores within 24 hours and was "happy with how the day went" about it.

"Destiny will become one of the iconic franchises of this generation, and Activision's next billion dollar brand. Most importantly, it's just a great game which we can't stop playing," Activision Publishing's chief executive Eric Hirshberg told The Washington Post.

Now, gamers and "casual gamers" might be wondering what do the critics have to say about the newly launch game by Bungie. Here's what we rounded up so far.

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First of all, Destiny was highly-praised for its graphical quality.

"Everything about the game screams 'big budget,' and Destiny's versions of Earth, Mars, the Moon, and Venus are meant to be ogled and appreciated," Gamespot reported.

As with the game's mechanical basics, their review said that "for the most part, superb."

"The confident shooting model, the intuitive menus, the unblemished frame rate--all of these elements make for a fantastic foundation to build a worthy dynamic multiplayer shooter upon," the gaming site continued. "Pulse rifles shoot their rhythmic barrages with great power, and charging up a fusion rifle and releasing its payload is akin to holding your breath and then expelling it in one rewarding sigh."

In Metacritic, Destiny has been reviewed for Playstation 4 gaming console. The general consensus gave it a rate of 6.4 (based on 2,254 ratings) and a Metascore of 75 (based on 29 critics), the majority of which points out the game's graphical quality, gameplay, and sound design.

However, the excellent aspects of the game were downplayed by "poor, vague storytelling and the repetitive mission design."

"Excellent basics are betrayed by half-baked ideas stretched into hours of slow-paced and redundant tasks," Gamespot said.

"Destiny is so smooth and polished that it feels antiseptic. Worse, the game is monotonous and poorly paced," Chris Suellentrop wrote for The New York Times.

"The limitations on the ways that players can interact with one another and with the world make the game feel constrained and overly controlled, as if the developers worried that actual people and their unpredictable behavior would dirty it," the writer added.

The Washington Post, however, referred to how the game is still in its initial phase in order for it to be really enjoyed and appreciated.

"The game's designers have described their job as building an empty amusement park — you can build all the rides you want, but you won't know how fun it is until people start flowing in," the paper wrote.

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