The Legend of Zelda: A Link Between Worlds is introducing a new gameplay feature; instead of finding items laying around dungeons and the ground, the player may now rent or purchase things they need.
In previous games these specific "found" items were needed to advance in the game and defeat bosses. Now the gamer may sort of choose his own path on how they would like to progress in the game. The difference will make the game much more of an open world rather than a defined straight path story-line.
WarpZoned.com pointed out that this is not the first time shops were in the Zelda series. There were hidden shops in the original Zelda for the NES.
Nintendo President Satoru Iwata said the addition of the shops will "transform the way you play Zelda." Only time can tell now as gamers await the release of the game.
This will be the first game in the franchise to be made specifically in HD, and also made to utilize the Wii U's GamePad.
"Travelling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt," said series producer Eiji Aonuma in 4Gamer..
Aonuma was recently quoted as saying he was tired of the Zelda series. He clarified his statements in the interview.
"When I say I'm tired, I'm not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," Aonuma responded. "While on the subject, in regard to how we've always done things the traditional way until now: 'Why does it have to be traditional?' That's the question I've been asking myself. If we don't change that, we can't make something new."
This next series, out on the 3DS and Wii U, will adopt the new vision for the franchise, reports Digital Spy.
"We're slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," he continued. "However, this brings us to the topic, 'Exactly what is The Legend of Zelda about?' Something that is 'traditional' is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness."
The Legend of Zelda: A Link Between Worlds is still in development and is looking to be another blockbuster entry into Nintendo's beloved franchise.