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The Witcher 3: Wild Hunt News; Customization Details Revealed During Developer Session

One of the most well-received RPGs, The Witcher, has yet to release its upcoming sequel, The Witcher 3: Wild Hun' on February 24, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

Developed by Polish game studio CD Projekt RED, TW:WH will offer an open world that is "larger than any other in the modern RPG history," Game Informer reported. The third installment will once again follow the adventures of the witcher Geralt of Rivia who will now embark on a "new and personal mission, whilst the world order itself is coming to a change."

Recent news about the game pointed out the 30-minute developer session which took place during the EGX 2014 event.

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As reported by DSO Gaming, CD Projekt RED's Damien Monnier took the floor to talk about some of the new features and gameplay mechanics that fans will expect in the forthcoming game.

Cinema Blend pointed out about "the news of deeds" feature where everything a player does in the game "carries cost and consequence."

"This means that if you decide to kill a big, ugly, bad, citizen-murdering monster, news about that deed will travel far and wide throughout the land. It'll start in the town where you saved them from the monster and continue to fester and grow throughout your journey; it's almost similar to Fable in that regards," CB stated in their site.

Not only good deeds, but also the evil ones will travel across the land.

"Your malignant behavior will also garner you plenty of troubles throughout your travels," the media outlet explained.

Also mentioned is the armor changes which will enable Geralt to "upgrade his digs and modify how he presents himself to the world." This further meant that players can customize and craft their own armor for the character.

Monnier, at the end of the keynote, pointed out the game's island travel system, which as revealed, can be done aboard a ship or simply by swimming.

Below is the video of The Witcher 3: Wild Hunt EGX 2014 Developer Session.

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