Four new titles have been added to the ever-growing Xbox One Backward Compatibility catalog, including the Capcom fighting game classic, "Street Fighter IV."
Initially released in Japan in 2008, the title stands as the first numbered "Street Fighter" game after Capcom's nine-year-long hiatus that began in 1999.
It is in this Xbox One Backward Compatibility game that French fighter Abel, American spy Crimson Viper, plump kung fu fighter Rufus, luchador El Fuerte, The Puppet Master Seth and Akuma's big brother Gouken were all introduced to the "Street Fighter" franchise.
The rest of the latest Xbox One Backward Compatibility additions are all arcade games published by Microsoft Studios itself.
First is the puzzle game, "Poker Smash," which adds a spin to poker by introducing various unique game modes, immersive environments, 3D graphics and an innovative gameplay.
Also added in the Xbox One Backward Compatibility library is the 2009 Playbrains action and arcade shooter "Madballs Babo: Invasion," in which players get the Babo — a heavily-armed sphere — to take down enemies.
Last but not the least is the action-oriented casual puzzle game "Luxor 2," which sees players tackle the Egyptian god of chaos Set and his underlings who are terrorizing the land of Ancient Egypt.
As for those who are hoping to see premium games such as "Call of Duty: Black Ops 2" hit Xbox One Backward Compatibility, the program's head, Bill Stillwell, explained their plans in a series of Twitter posts.
He said that while he believes that there will be "big releases in the near future," gamers should not expect such to take place regularly.
"Bi-weekly releases of titles are unlikely to happen each and every month," he explained. "I'm still very confident in this year's plan, and that we'll see happy customers in the future. Beyond that, it is not my place to communicate those plans. Especially when it involves someone else's IP," he went on to say.
As for bringing a "big or popular" title for the Xbox One Backward Compatibility program, he said that such is "a heavily orchestrated event."
"Publishers often have target dates that coincide with other initiatives, such as sales, or related titles, and they want to maximize release. We also have long-term business relationships and want them to continue to deliver great new games to the console for many years. It makes no sense to jeopardize that business relationship for a short term boost," he went on to say.