'Dark Souls II' Patch News, Details: Bandai Namco and From Software Push Update to Fix Weapon Durability Bug
Ardent players of 2014's hit action RPG "Dark Souls II" may now get the most needed fix for the weapon durability bug.
The issue is said to have been plaguing gamers who played the title on current-gen gaming consoles, Xbox One, PlayStation 4 and PC. A report from Gamespot indicated that the problem apparently causes weapons to break faster "because weapon durability is tied to frame rate," which as it appears, is higher on the said platforms compared to the later-gens, Xbox 360 and PlayStation 3.
To answer the problem, the publication said that publishing house Bandai Namco and developer From Software are now working on a new patch. The update should also see other fixes for issues concerning controller inputs, death replay, summoning signs, and more others.
A complete patch note was shared by Gamespot and it reads:
- Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
- Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break) were not properly registering in-game.
- Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
- Fixed issue whereby the moment of death replay for some blood stains weren't being displayed online.
- Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
- Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.
Specific fixes for Xbox One are also detailed out:
- Fixed issue whereby game may quit suddenly if player pauses the system during online multiplayer.
- Fixed issue whereby game may leave online multiplayer if the user pauses the system during online play then starts the game again.
- Fixes issue whereby the game may hang if the user goes back and forth between different maps over and over again.
- Fixed issue whereby the host may not return to normal offline play as intended when their network connection is cut off during online multiplayer.
As well as for PC:
- Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.
Release date has not yet been announced by Bandai Namco although it is believed to come out "in the coming weeks."










